![]() ![]() Pay attention to: Vestals heal a damaged target for a moderate amount per turn if allowed to, but they're horrible at prioritizing.(They can heal a 15/16 Highwayman instead of the 5/70 Collector, for instance) Rewards: A gem worth 2500g(Doesn't stack) and/or one of three "head" trinkets that are pretty decent(+Prot +Stress taken, +Dmg +Stress taken and +Heal+Stress taken.) Or, if you don't have the raw damage, the Collector's bleed, blight AND stun resistances are garbage, which makes stacking the dots a trivial task. ![]() When you kill 2 out of 3 adds, he will resummon the dead ones.Įrgo: If you have some heavy backline hitters you can blow him up with ease, his prot when unbuffed by his adds is terribad. How to: The Collector will open up with a collect call, spawning 3 adds(Chosen semi-randomly out of vestals which heal, MAA's which buff, and Highwaymen which deal damage+bleed) and move to position 4. Deal minimal damage + moderate stress to 2 characters. Deal a single target Life Leech to heal self. Spawns: Rarely when inventory is over 66% filled, can spawn at any length and at any level difficulty(But scaled, ergo the "first tier" for lv1 dungeons and so forth).ĭoes: Spawn three adds, pushing him to spot 4. While it's been detailed several times in similar topics, here's the abridged version of the Collector.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |